Technology... is a queer thing. It brings you great gifts with one hand, and it stabs you in the back with the other. ~C.P. Snow, New York Times, 15 March 1971
Showing posts with label streaming. Show all posts
Showing posts with label streaming. Show all posts

Friday, May 6, 2011

The Future of Game Consoles

Original Nintendo.  Image
from TOFURIOUS blog,
originally from  Jen May blog.
I'm not a huge console video game player.  I played on the original Nintendo at friends' houses as a kid, and we had a Commodor with paddles and a few games we got at a garage sale growing up, but most games I played were on computers, our TRS Color Computer and Tandy 1000, and later my 286, the first computer that was mine, which is still out in the garage somewhere.

Gaming consoles have come a long way since my childhood as have all technology.  My wife owns a Sega Genesis, a Play Station, a Play Station 2, an XBox, and an XBox360.  I did end up buying a Wii for myself, the first game system that actually appealed to me enough to buy.  There has been many advances since the original Nintendo and earlier systems.

Cartridges have become disks.

Playing Kinect on XBox360.
Image from Indyposted.
Paddles and joy sticks gave way to the two-button controllers of the Nintendo.  Two button controllers have grown to many buttons with triggers and bumpers as well.  four-way control pads became thumb sticks, basically mini joy sticks.  Wired have given way to wireless.  With the Wii, Nintendo introduced controllers that used motion, not just buttons and thumb sticks.  Floor pads for dancing, and boards for balance related things have introduced exercise to gaming.  With Kinect, Microsoft has introduced using your body as the controller.  There are guitars, drums, guns, swords, all types of different "controllers" to allow different types of interactions with games.

The games with no ability to save gave way to memory cards, where you could save a game to continue it later, or even play it at a friend's house.  Memory cards lead to internal hard drives like a computer.

The original stand alone consoles added networking so more people could play than one console could support.  Networking led to online gaming, allowing you to play with people around the world and download content and even games.

Newer consoles can play DVD or Blu-Ray movies and disks, and online gaming has led to streaming video on consoles, as well as social networking like Facebook.  Video game consoles are continuously evolving as technology, innovation, ideas, and demand allow.  The modern video game console is approaching being the combination of a video game console, a computer, and a multimedia centre.  Anything that can be displayed may one day be on gaming consoles.